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Human Computer Inter & Usability

Please find the attachment for the complete question which was asked by the professor. I need Annotated Bibliography by Saturday evening 5 pm. I need 15 unique references. 

Course is: Human-Computer Inter & Usability.

Course: Human Computer Inter& Usability.

As a graduate student, one of the fundamental techniques to gather research for a paper is the use of an Annotated Bibliography. Furthermore, as a human-computer interaction researcher, finding relevant literature to support a study is also part of preparing an analytical research paper. For this assignment, you’ve been assigned a topic (see below). You’ve also been assigned to a specific group (see Groups in Blackboard). Each member of the group is to find five UNIQUE references. These references are to be scholarly papers, not wiki, blog, or Website entries. Do not include textbooks or trade publications either. The use of Google Scholar is STRONGLY recommended.  

IMPORTANT: To support your research journey, read the  Levy & Ellis (2006) article  on how to maximize your research opportunities in Information Systems Research.   

For the annotated bibliography, if your team has three (3) members, I expect to see UNIQUE entries. For four (4) members, your team should submit a deliverable with twenty (20) entries.  

Your assigned topic is as follows:

Mobile HCI

To receive full credit, your entry must have a PROPERLY cited APA citation and a description of the article that is 100-125 words. Entries must be free of grammatical and spelling errors to receive full credit.  

An example entry that would yield a full score is: 

Hyman, J. A. (2015). Developing Instructional Materials and Assessments for Mobile Learning.  In International Handbook of E-Learning Volume 1 (pp. 347-358). Routledge 

In Hyman (2015), a review of the required elements needed to create instructional materials for an e-learning and m-learning setting is identified. Hyman then proposes a mobile learning framework that focuses on design, environment, activity, and technology to guide the courseware developer in creating user-friendly yet meaningful instruction that is targeted for delivery in the mobile context.  

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